Red Green Blue Type Name Description 0 Any Any Boolean Strapped on If this metapixel exsists, a hat will be strapped on a duck after putting it on 1 Any Any Boolean Create multiple hats If this metapixel exsists, multiple hats will be used to form a sprite/frame (use this if your sprite/frame size is greater then 32x32. So, Hats++ has its own metapixels system, allowing to manipulate animations and other related stuff. To understand this part you should be familiar with metapixels concept. So, the name of this element would be: hat_128_64.png Metapixels The size of a region containing all frames is 128圆4 pixels. Anything beyond that size will be considered as metapixels. png that contains the hat (sprite or sprite sheet) itself. Width and height are required if you are using custom metapixels. png inside your folder and name it according to this template: Here are all the elements: (we will talk about them in detail later):ĮxtraHat Hat Wings FlyingPet WalkingPet Preview If a folder doesn't contain preview or Hat element, a hat won't be formed. Folders are checked in all hat folders + hatpack ones. All of them should be located in one folder, which name will be the hat's name as well. There are a bunch of elements that you can use to create a hat. To reconfigure this keybind use "srkb" console command (E.g: "srkb F") Creating A Hat (part 1) Press F6 (by default) to reload current hat. You can reload hats without restarting the game. Additonal info *(Update: now hats do work in offline)
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